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Title			: A Love Story II v1.3
Author                  : John Denison
Contact Info            : jdenison1@houston.rr.com
Homepage                : http://www.geocities.com/john9818a/thief2.html
Date Finished		: August 27, 2005

Briefing                : You have just arrived at your old apartment to find 
all of your stuff is gone. The landlord must have evicted you while you were 
in jail. To make matters worse, the girl you took the ring to wasn't really Jeni
at all. Apparently she moved to Victorian Estates while you were in jail. 

The first objective is to get the ring back. It shouldn't be too hard considering 
you were just there earlier and the city is completely accessible... at least until 
the city becomes aware...

The second objective is to get to John's house and wait for further instructions
in the basement.
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Hintergrund:

Du hast gerade Deine Wohnung erreicht und stellst fest, daß all Dein Inventar verschwunden ist. Offenbar hat Dir Dein Vermieter gekündigt, während Du im Knast saßest. Damit nicht genug, denn das Mädel, dem Du den Ring brachtest, war gar nicht Jeni. Die ist anscheinend ebenfalls während Deines Gefängnisaufenthalts nach Victorian Estates verzogen.
Dein erster Auftrag lautet, den Ring zurückzubekommen. Das sollte nicht allzu schwer sein, da Du gerade erst vor Ort warst und die Stadt auch zugänglich ist ... zumindest, bis man dort auf Deine Aktivitäten aufmerksam wurde.
Als zweites sollst Du Johns Haus aufsuchen und dort weitere Anweisungen abwarten.

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* Playing Information *

Game                    : Thief 2: The Metal Age
Title           	: A Love Story II
File Name               : miss30.mis & miss31.mis
Difficulty Settings     : Yes
Equipment Store         : No
Map                     : Yes
Auto Map                : No
New Graphics            : Yes
New Sounds              : No
Multi-Language Support  : EN/DE

Briefing                : No
     Length             : n/a
     Size               : n/a

Difficulty Level Info   : Normal, Hard, and Expert

In part I - If you like to BJ everyone then pick Normal or Hard. All AI will be 
asleep unless you wake them. If you like to ghost then pick Expert. All AI will 
be awake and patrolling. 

The red square crates will now cause damage to AI's (guards, bystanders) when 
thrown at them.

* Construction *

Base                    : Modified 'A Love Story' for part 1, Built from scratch 
                          for part 2
Build Time              : ten months

v1.3 - The slow downs have been traced to the smoke effects. The smoke effects have been removed.

v1.2 - This version corrects the lag issue by deleting the tweq from the swinging sign. One objective that was not available on Expert is now available on Expert, and is optional for all difficulties. The crates now work as planned.

v1.1 - This version corrects the pixelated textures used in v1.0 and hopefully fixes
any major lag issues.

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* Loading Information *

DarkLoader ready.

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* Copyright Information *

I only take credit for the design of my mission. All of the textures, objects, 
scripts, conversations, etc. are original Looking Glass property, with the 
exception of:

-the custom textures made by Dave Guerra
-custom objects made by GORT, NamelessVoice, and Sluggs 

Thanks to everyone at the TTLG forums for their help and to the following 
beta-testers:

Gloria Creep, The Phantom, JoanieS, metal dawn, Sir FreddieM, elkston, and 
Dafydd as a ghost tester.

Distribution of this level is allowed as long as it is free and the package 
is kept intact. You may include this level in any map pack without my 
permission. No one may edit and re-distribute this mission without my express 
permission. 

This level was not made and is not supported by Looking Glass Studios or Eidos 
Interactive.

(This text file was ripped from my fifth FM's FM info that was ripped from my 
first FM's FM info that was ripped from somebody else's ripped FM info that was 
created with the Homemade Mission Text Wizard)