postprocess 0

default_text_bg parch

obj_min -18192
obj_max 8184
max_refs 65000

; enable hardware mipmaps (mode 1 may be faster but may or may not be at lower quality, depends on driver/HW)
; NOTE: on less powerful machines this may cause temporary framerate drops as textures are cached in to gfx mem,
; try disabling mipmaps by removing the option or setting it to 0.
; enable mipmap generation for textures: 0 disabled, 1 fastest (quality depends on HW features), 2 software
; bilinear filtered. When "use_d3d_display" is enabled there may be little or no difference between 1 or 2.
; default 2
; (setting to 0 makes mipmaps load on brushes but not objects)
mipmap_mode 0

; adjust the distance factor at which lower mip maps are selected by HW (a value between -16.0 and 16.0)
; adjust mipmap LOD bias, only has any effect if "mipmap_mode" is non-zero. The bias adjusts the GPU selected
; mipmap level so with a value of 1.0 it would use one mipmap level smaller than it normally would.
; console command: set_mipmap_bias <-16.0 - 16.0>
; default -1.0, best ~5 (for all resolutions)
; (higher numbers make visible range shorter)
mipmap_bias 4.5

; enable trilinear texture filtering (smooth transition between mipmap levels), only has any effect if
; mipmap_mode is set to non-zero
; console command: set_trilinear <0 , 1>
; can't disable here - must run command on launch
; default tex_filter_trilinear
tex_filter_trilinear

; enable 16 sample anisotropic texture filtering (modes: 0 none, 1 linear, 2/4/8/16 anisotropic)
; default 16
tex_filter_mode 0


; default panel text colors
panel_color_text      0,0,0
panel_color_bright   255,255,255
panel_color_hilite   255,0,0
panel_color_dim       255,255,255
panel_color_bg        0, 0, 0

goal_text_color_text 255,255,200

diff_color_hilite   255,255,255

opttext_color_text 255,255,200

bind_color_text 180,180,180

grey_color_text 150,150,150
grey_color_bright 150,150,150
grey_color_hilite 240,240,240

; colors for save/load screen
file_slot_color_border 255,255,255
file_slot_color_hilite   0,255,  0

; text color for message text
game_color_text 255,255,255